I'll need to structure my economy like so and this is what I can expect to get out of it." Instead of thinking "Flying stack ASAP" you can think "its turn 10, If i start shoving flyers, it'll be strong against these things that are nearby. (4) Eventually you are going to pull all the skills together, and you'll be able to think on your feet about how various strats can work together. (3) Some plans are great! Other plans are terrible! Some are funny! Amazon flying stack? Great! Assembly flying stack? Terrible! Phoenix Bomb Lancers? Kind of a meme! Echo walker spam? Why is the opponent nothing but bees NotLikeThis. You learn a lot about vanguard gunships when they are the central point of your build. (2) What the strengths and weaknesses of individual units are. "As fast as possible" in practice means "i'm waiting 3 extra turns to finish this requirement, and if I had done x thing I wouldn't have to wait." This takes lots of practice, but having a plan to do something in particular teaches how to line up all the requirements at the right time. Make a bunch of echo walkers swarm the opponent ASAP. Make a bunch of lancers and beeline for endgame mod, the turn you hit the tech, mod all your lancers into artillery. Promethean bomb launchers on Amazon lancers. Examples:īuild a flying stack as fast as I can, and then I'm strong for a while because I have this strong flying stack. Simple strats focused around one or two units and one or two mods, as fast as possible. I can tell you how i learned and what i learned along the way.
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